Supermarket Cashier Simulator

Supermarket Cashier Simulator

Practice being the best cashier in the supermarket. Become a mathematician by calculating and entering prices of grocery items and giving change to your customers. By playing you also improve your mathematical skills with the calculator in the game. This game is suitable to be played by adults or teenagers.

With the supermarket cashier game, you will improve your skills and concentration in calculating and also increase your level of accuracy.

Your Guide to Supermarket Cashier Simulator

- Enter the price according to the price of the item
- calculate total purchases
- Receive the money and give the remaining money to the buyer

Game Features

- Realistic working cash register with scanner, credit card machine, and receipt printer
- Practice making change to keep your mind sharp
- Shops

What is the name of the game developer?

The designer and developer credited for this game are Depfov.

What tags would you use to categorize this game?

The game is classified in terms of the tags activity, avatar.

Which development environment or library is used for the game’s interactivity?

This game was built on the Construct 3 platform.

Does this game support mobile play on both iOS and Android devices?

Yes, Supermarket Cashier Simulator is designed for mobile users.

Does the game involve any blood scenes?

No, there is no violent bloodshed in Supermarket Cashier Simulator.

How would this game be categorized?

This game belongs to the Educational, Simulation type.

What is the intended gender demographic for this game?

The game is intended for the Male & Female demographic.

Which age groups are the game appropriate for?

The game is designed for players in the Teens, Young Adults, Adults age groups.

Are there any elements of cruelty or aggression in the game?

Yes, aggressive or harmful content is present in Supermarket Cashier Simulator.

Would this game be suitable for kids to enjoy?

Yes, Supermarket Cashier Simulator is appropriate for a child's age.
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